Wednesday, September 21, 2005

Staying up late waking up old and I'm leaving you never

This year was the 60th aniversary of Hiroshima and Nagasaki. 10 years ago the 50th and I as a kid watched Barefoot Gen, a film that had a profound effect on me. I think in some ways it made me an adult, so needless to say when it was released on the 60th aniversary I hastened to buy it and watch it on my own again.
I wish it could be ten years ago though...

Monday, September 19, 2005

The human mind and human eye are, to state the obvious, incredibly complex devices. That the two are linked is also obvious as vertebrate eyes grow outward from brain cells during embryonic development.

And if indeed the eye primarliy percieves colour then it is fair to say that colour is ultimately more important than shape. To be philosophical I am trying to say that colour is an a priori trigger on the human mind. A mind that is in essence is serviced by an extension of its own self, its humouress floating little eyeball.

As a student I was obssesed by semantics and networks of meaning, as well as morbid poetry, and as such I am now growing fascinated by the mind/eye relationship and perceptions of colour and the strong effect it has on us.
Obviously evolution has created a complex network that attributes bright colours to danger and toxicity and earth colours to safety. Logic dictates why this is so but what is not logical anymore is our own huge susceptibility to these things. Is this simply another vestige of our own bestial nature that is masked, cleverly, by a network of assumed signifier/sign relationships?

But why does colour strike us so? Is it simply the underlying essence of reality, which all, even the retarded, are capable of grasping.

More to follow...

Friday, September 16, 2005

Colour lasts

My last post got me thinking about how effective and powerful colour is. hmm will think more of this

Thursday, September 15, 2005

The Eternal Green

I was watching recently Aguire, Zorn Gottes (Wrath of God). A film that terrifies and delights me in equal measure, when I realised that the most haunting thing in the entire film, is not the awesome presence of Kinski but the super abundance of green.
I am certain this means nothing at all, but perhaps it is a sign of my fear of mans destruction by an absorption into our own primordial, dark and terrifying nature. Man as beast.

In other news today is the sad anniversary of the Nuremberg laws.

And I am still reading Kant and verging on insanity.
Also will be buying lots of nice things this weekend! CONSUMERISM HEALS MY SOUL

Thursday, September 08, 2005

Alternative perceptions.

Maybe its because I am re-reading The Critique of Pure Reason but of late I have been driven somewhat crazy by reality. I suppose I should clarify, not reality in terms of the general chaos of say the US South, or that of Iraq, rather reality in terms of say the semi naked woman I see on the roof opposite me.

In essence I am finding the distance between perception and affirmation as growing, and am in a manner of speaking consumed by doubt. As it is I am not sure if this doubt is one of causality, my most likely symptom as I quite like Scots empiricism, or whether it is a question of the failure of a priori reasoning on my half.

In any case what this has resulted in is an uneasy mode of questioning and as I read Kants opus I keep being hammered by post-structualist thoughts, an un-nerving experience with any book.

What makes it even more surreal is the ever increased fracturing of society, people and the day we live in that humanity is trapped in. Or that I see humanity as being trapped in.

What I mean is that the internet, games etc. have enforced even more the abstraction of binary sequence codes into our physical reality. Not of themselves but by our subjugation to these things. Somehow a structure of being has arised that has enabled us to acknowledge IOOIOO... as having a genuine bearing on my unique corporeal self.

This adds to my confusion.

God I need a drink.

Thursday, September 01, 2005

Courtesy of Mad Magazine, still the best

1. Game designers who can't understand why more women don't play video games, especially since they feature such outstanding female role models as a globetrotting archeologist (with big boobs), world-class volleyball champions (with big boobs) and, of course, easily murdered hookers (with big boobs).
2. Console manufacturers selling systems without basic essentials like memory cards or a second controller, so you have to shell out another 60 bucks before you can see so much as a hair on Luigi's mustache.
3. The once-realistic Sims "busting out" into settings so fake and ridiculous, it's only a matter of time before we see The Sims Team Up With Sonic the Hedgehog to Take on the Giant Fire-Breathing Turtles.
4. Sega's long, pathetic parade of short-lived console systems, from the Sega CD to the 32X to the Saturn to the Dreamcast, establishing a legacy of failure on its way to rivaling that of the Chicago Cubs.
5. The "total time played" stats on your memory card, which only serve to prove to your parents how many hours you've wasted playing video games instead of doing your homework.
6. Games that make too many of their features "unlockable" just to enjoy everything, you're forced to jump through more hoops than a dolphin at Sea World.
7. Downloading "patches" for the latest and greatest massive-multiplayer extravaganza. You mean our 50 bucks AND the monthly fee didn't actually include a finished product?
8. Mind-numbingly dull "cinema sequences" - as if we really needed to interrupt the game with ten minutes of bad acting and clichéd dialogue to explain the deep motives and back story of why Ratchet and Clank are running and jumping.
9. Choppy, second-rate video games designed for cell phones. Was text messaging not a useless enough way to drain battery power?
10. Video game magazines that spend months hyping a game as the second coming, lavishing it with praise and eagerly counting down to its release date, only to dismiss it when it comes out as third-rate, over-hyped crap.
11. Video game reviews from Maxim or FHM - as if their readers will actually stop "juggling their joysticks" to photos of Eliza Dushku long enough to go out and buy the game.
12. All tasks that involve searching for keys to open a door, secret passageway, treasure chest or anything else crucial to your success. You mean a character running around tirelessly with ten machine guns and thousands or rounds of ammo can't just shoot a freakin' door open?
13. Selling multiple versions of the same Pokemon games with different creatures in each one, so you have to buy them both. It's almost as shameless as making collectors buy two identical magazines with different covers.
14. Racing through the Grand Canyon in a super-charged 350Z with ARC spoilers and HKS turbochargers...then turning off Gran Turismo 4 and driving to work in your 1988 Honda Civic with AM/FM radio and manual windows.
15. Wannabe gamers who drop $200 on a system and another $50 on a game, then immediately look up the cheat codes that make playing as easy and pointless as possible.
16. The "Plug and Play" Atari system, which seems cool until you actually buy it and realize that advances in graphics, color and sound were made for a reason.
17. Falling for EA's annual con of forking over 50 bucks for the improved version of Madden Football, since "improved" apparently means adding a couple of dozen bench players and seven new versions of Madden yelling, "Boom! He sure knows how to tackle!"
18. Vietnam games that make you wonder if any national tragedy is off-limits for crass exploitation.
19. Getting psyched to watch Spider-Man 2 on your brand-new PlayStation Portable, then realizing the battery will get you about as far as the opening credits.
20. Donkey Konga, which combines the '60s-era art of bongo drumming with none of the mind-bending hallucinogens that made it tolerable in the first place.
21. Finding out that your school photo looks just as dorky and pathetic digitally pasted on to a cool skater's body in Tony Hawk's Underground as it does hanging in your parents' den.
22. Rockstar's "exclusive" deal to keep Grand Theft Auto on PlayStation 2, only to turn around and put a better version on Xbox a few months later. For some inexplicable reason we were expecting upstanding ethical behavior from a company whose game glorifies a hooker-killing, drug-dealing gangbanger.
23. Having to "level up" your characters in role-playing games to the point where it requires more work than your actual job.
24. Highly anticipated releases like Half-Life 2 and Doom 3, which boast innovative, thrilling new ways for you to, uh...kill stuff.
25. Mario's ridiculous Italian accent, which comes in just behind Grand Theft Auto: Vice City's infamous "Kill all the Haitians" message as the worst ethnic offense in gaming.
26. Having a balance of ten cents on your arcade card, which is totally good for nothing and yet you STILL can't bring yourself to chuck it.
27. Obnoxious gaming buddies who successfully guilt you into letting them "try this level just one more time," which quickly turns into a half hour, then hours on end and, finally, daybreak.
28. The idiotic rationalization that video games are good for hand-eye coordination, as if that weren't also true of any other activity involving doing a thing to another thing.
29. Sports games that realistically simulate the athletic experience with shots of players scratching themselves - as if getting an up-close view of Yao Ming playing pocket pool is why we fantasize about playing in the NBA.
30. Games with development cycles that are so long and with release dates forever delayed - even the friggin' Sopranos produce new episodes faster.
31. Having to blow $9.99 on a book of tip codes because the game you want them for is the ONLY one that hasn't been typed up for free on the Internet.
32. Your disgusting friend who grabs your controller with his clammy hands immediately after thoroughly licking Cheetos residue off each and every finger.
33. Juiced-up versions of old Atari games, which are way too complex for fans of the originals and way to lame for everybody else.
34. Trying to make a boring game like golf more "extreme" by adding violence, scantily-clad babes and dubbing it Outlaw Golf, meaning we'll soon have Outlaw Shuffleboard, X-treme Badmittion, and Ultra-Psycho Desperado Horseshoes.
35. The horrible realization that you're such a spaz that if you played Dance Dance Revolution head-to-head with William Hung, you'd lose. Bad.
36. With the endless success of cash-cow series like Final Fantasy, Medal of Honor, and The Legend of Zelda, virtually every game out there is either a sequel to a past game or an inferior imitation of a hit game. These days, an actual new, original gaming experience is rarer than a funny David Spade movie.
37. The army's cost-cutting use of video games to train soldiers, which will really pay off when we finally invade the frozen wastelands of Tallon IV.
38. Blowing on NES cartridges and holding down "RESET." We know it was a long time ago, but man, that sucked.
39. Saving a whopping four bucks per game by buying pre-owned ones - when you do the math, it's like getting 13 scratched-up disks of dubious playability for the price of twelve!
40. Companies that make a big deal of hiring slumming D-list Hollywood talent to record a few sound clips for their game, as if David Arquette's involvement has ever made anything better.
41. Now that multi-player games are best played with online opponents, video game recluses can finally stop bothering to make friends to play with, thus freeing them of their last tether to normal human society.
42. Games that boast 50 hours of gameplay when 48 of them consist of re-tracing your tracks through the same area you've been through nine freakin' times.
43. Trying to decide which sucks more: movies based on video games or video games based on movies.
44. Enter The Matrix: The only thing in the world that could actually make the two Matrix sequels seem coherent and interesting.
45. The ESRB ratings, which are a big help for parents who can't decide whether or not Killzone is suitable for their six-year-old.
46. Sims-addicted roommates who practice better personal hygiene online than they do in real life.
47. Cheesy gaming articles in Time and Newsweek that are the journalistic equivalent of your mom trying to dance to OutKast.
48. Disk 5 of the Grand Theft Auto: San Andreas box set - we just don't like it.
49. Realizing that a) there's not a women's beach volleyball player in the world who looks like that and b) if there were, she wouldn't sleep with a pasty-faced dork who plays electronic volleyball all day.
50. Games that, despite being based on "cool" characters, just plain suck. You know, like, Spy Vs. Spy.

And if I could add War God and also Leisure Suit Larry on the PS2 as nothing more than piles of crude crass cruel garbage made by mean spirited cunts who should be shot.